In the Creative range, games allow children to exercise their creativity through their contact with elements such as water, sand or sound. The water games invite users to enjoy streams and little whirlpools that create small watercourses running through channels, propelling wheels, filling containers... Made of wood and stainless steel, these games are reminiscent of the forms of traditional mining or watermills, while introducing children to the physical notions of power, pressure and speed. The sandboxes form a special territory in which children, by using their imagination, can transform their environment: excavating in the sand, raising mountains, building castles, drawing car circuits... The sand forms a changing landscape in two and three dimensions which the child modulates by exercising his/her sense of plasticity, dexterity and creativity. In addition, a sandbox is always a space to share, a place that generates its own proposals for coexistence and free play. The noises found in parks are the sounds of fun and socialization set in motion, but the musical elements represent a different challenge. The first beat of a drum is an extension of that fabulous cacophony. Once those beats are guided by a rhythm, what was only a rumble suddenly becomes music. Each of the bars of a xylophone offers a different note to create an infinite number of combinations. The child discovers then that he/she can also “build” music. Music, being a language that is at the same time complex and extremely simple, susceptible to intellectual learning while also an innate element of the human being, is the ideal element to encourage group play and the relationship between children of different ages or abilities.